DILLINGER, LLC. v. ELECTRONIC ARTS INC.No. 1:09-cv-1236-JMS-DKL.
DILLINGER, LLC, Plaintiff,
ELECTRONIC ARTS INC., Defendant.
ELECTRONIC ARTS INC., Defendant.
United States District Court, S.D. Indiana, Indianapolis Division.
June 16, 2011.
JANE MAGNUS-STINSON, District Judge.
Plaintiff brings this action against Electronic Arts, Inc. ("EA") for allegedly using its trademarked name "Dillinger" to name weapons featured in EA's The Godfather video games in violation of federal and state law. [Dkt. 1.] Plaintiff's Complaint lists six counts, three of which (Counts I, II, and VI) have recently been dismissed. [Dkt. 222.] The three remaining claims (Counts III-V) arise under the Lanham Act and a common-law claim for unfair competition that is grounded in a prohibition against trademark misappropriation, which Plaintiff argues bars EA from using the Dillinger name in its games. [Dkt. 1 at 10-11.] Presently before the Court are the parties' cross-motions for summary judgment on EA's First Amendment defense to its use of the Dillinger name. [Dkt. 85; dkt. 144.]
STANDARD OF REVIEW
A motion for summary judgment asks that the Court find that a trial based on the uncontroverted and admissible evidence would, as a matter of law, conclude in the moving party's favor and is thus unnecessary. See Fed. R. Civ. Pro. 56(c). When evaluating a motion for summary judgment, the Court must give the non-moving party the benefit of all reasonable inferences from the evidence submitted and resolve "any doubt as to the existence of a genuine issue for trial . . . against the moving party." Celotex Corp. v. Catrett,
Cross-motions for summary judgment do not automatically mean that all questions of material fact have been resolved. Franklin v. City of Evanston,
After having assessed the claims of the parties in accordance with the standards outlined above, the Court concludes that EA is entitled to summary judgment on its First Amendment defense. Therefore, in what follows, the Court makes all reasonable factual inferences in favor of Plaintiff.
A) John Dillinger and his Connection with the Tommy Gun
Plaintiff claims to own the publicity rights of the "late depressionera bandit" John Dillinger, as well as the trademark rights in the words "John Dillinger." [Dkt. 1 at ¶ 6.]
John Dillinger was a legendary gentleman-bandit, [dkt. 1 at ¶ 1]; according to the FBI, Dillinger was a "notorious and vicious thief"—a "lurid desperado" who "came to evoke the gangster era." [Dkt. 88-2 at 39.] Indeed, during the mid-1930's, he and his violent gang terrorized the Midwest, robbing, killing and staging jail-breaks. [Id.]
In addition to his glamorous life of crime, John Dillinger is commonly associated with Thompson submachine guns, also known as "Tommy Guns," which were seized en masse from his hideouts by the police. [Id. at 40.] Plaintiff's website thus features an iconic photograph of John Dillinger holding a Tommy Gun, [id. at 47], and the Tommy Gun manufacturer's website itself calls the gun "Dillinger's Choice." [Dkt. 88-3 at 5; see also dkt. 88-3 at 10 ("Thompsons ... were a favorite item for Public Enemy No. 1, John Dillinger.").]
Depictions of John Dillinger in popular culture have reinforced his connection with the Tommy Gun over the years. In the 1995 movie Dillinger and Capone, Dillinger is featured alongside notorious mafioso Al Capone, and the former uses a Tommy gun throughout the film. [Dkt. 88-4 at 2; dkt. 88-5 at 18.] Dillinger is also depicted using Tommy guns in films including Dillinger (1973) and Public Enemies (2009). [Dkt. 88-10 at 2; dkt. 88-7 at 29.]
As EA Executive Producer Joel Wade put it, "the popular persona of John Dillinger . . . [became] this flashy gangster who dressed well, womanized, drove around in fast cars, and sprayed Tommy Guns." [Dkt. 175 at 4.]
B) The Godfather Video Games
EA is the developer and publisher of video games, including "The Godfather" and "The Godfather II" (collectively, "Godfather games"), which were released in 2006 and 2009 respectively.
The Godfather games are based on Francis Ford Coppola's film adaptations of the 1969 novel, The Godfather ("
The Godfather games combine technically advanced software and creative audiovisual elements, which are constructed from thousands of video graphics, audio features, and data. [Id. at ¶ 10-11.] Both games feature an extensive musical soundtrack, sound effects, and include new dialogue, written specifically for the game. [Id.]
The first Godfather game, like the film, simulates the mafia world in New York during the mid-1900s. [Id. at ¶ 9.] The player acts as a member of the Corleone family, guiding this socalled "in-game character" through a variety of missions predicated on the plot of the original Godfather film. [Id. at ¶ 10.] To complete the missions, the player "intimidates, bribes, and fights his way to the top"—robbing banks, evading law enforcement, and "utilizing period-appropriate vehicles and weapons" to do so. [Id. at ¶ 11.]
In the first Godfather game, the player may choose and use a Tommy Gun identified as the Level Three "Dillinger Tommy Gun." [Id. at ¶ 12.] The "Dillinger Tommy Gun" is one of fifteen firearms in this game. [Id. at ¶ 17.] It is distinguishable from other weapons based on characteristics such as a seventy-five round clip and a rapid rate of fire. [Dkt. 1 at ¶ 20.] The gun's label appears as a single piece of text to identify the weapon, and the words "Dillinger Tommy Gun" are not spoken by any character in the game, [dkt. 87 at ¶ 12]. The "Dillinger Tommy Gun" itself does not appear in any of the Godfather game's advertising or promotion materials. [Id.]
In The Godfather II, the player manipulates the in-game character along the same plot-line as the movies but, "having risen to the top of the organized-crime underworld," further aims to control criminal networks in New York, Miami, and Cuba during the 1960s. [Id. at ¶ 16.] In this version, the player may control a single in-game character or play in "The Don View," which allows the player to direct other members of the Corleone family. [Id.] To seize control of the various territories, players select and use period-appropriate vehicles and weapons. [Id.]
In addition to the fifteen firearms included in The Godfather II, players may choose to purchase additional period-appropriate weapons as part of the "Level 4 Weapons Bundle." [Id. at ¶`7.] This downloadable bundle of weapons includes the "Modern Dillinger," as well as four other weapons. [Id.] The "Modern Dillinger Tommy Gun" is distinguishable from other weapons based on characteristics such as a seventy-five round clip and a rapid rate of fire. [Id. at ¶ 23.] The "Modern Dillinger" does not appear in any of this game's advertising or promotion materials, [dkt. 146-1 at ¶ 14]; however, "Modern Dillinger" appears in press releases concerning downloadable content and is listed first among all weapons, [dkt. 146-2 at 7].
John Dillinger does not appear and is not referenced in the Godfather movies or novel; he lived before the time period within which the games are set; and he committed crimes primarily in the Midwest, not on the East Coast. [Dkt. 144 at 4-7; dkt. 182 at 3.] Plaintiff thus claims EA's use of the Dillinger name violates trademark law.
Although the Seventh Circuit protects video games as "literary works" under the First Amendment, see Am. Amusement Mach. Ass'n v. Kendrick,
The parties agree that EA's First Amendment defense to Plaintiffs trademark claim is controlled by Rogers v. Grimaldi,
A) Does the Dillinger Name Have Any Relevance to The Godfather Games?
Plaintiff argues that the name "Dillinger" has no artistic relevance to the Godfather games because the use of the Dillinger name is not a reasonably necessary component of the games and because "[EA] does not know why it chose to use `Dillinger' in the first place." [Dkt. 144 at 8, 12.]
1. Relationship between Dillinger and the
Plaintiff argues that the use of the Dillinger name has no artistic relevance because it is "not a reasonably necessary aspect of the game[s]."
In support of this argument, Plaintiff attempts to distinguish this case from E.S.S. v. Rock Star Videos, wherein the Ninth Circuit found that the use of the name of a Los Angeles strip club had at least some artistic relevance to a video game whose goal was to "mimic the look and feel of actual Los Angeles neighborhoods." 547 F.3d at 1097. There, the game was decidedly not "about" the strip club, but since the strip club had some relation to the city of Los Angeles, the court found the use of the mark was entitled to First Amendment protection. Id. at 1100 ("[Only] the use of a trademark with no artistic relevance to the underlying work whatsoever does not merit First Amendment protection. In other words, the level of relevance merely must be above zero. It is true that the game is not `about' the [strip club] . . . but given the low threshold the game must surmount, that fact is hardly dispositive.").
Despite Plaintiff's contention to the contrary, this case is analogous to E.S.S. Here, it is undisputed that the Godfather games are not "about" Tommy Guns; the games are about a fictional world, based on the Godfather novel and movies, [dkt. 87 at ¶ 3], wherein players act like criminals and mobsters who use a wide array of weapons—including Tommy Guns. Plaintiff does not dispute the relevance, or even the primacy, of Tommy Guns to the virtual world depicted in the Godfather games. Nor does Plaintiff dispute that the Dillinger name is closely associated with the Tommy Gun. Indeed, Plaintiff admits that there a "superficial and attenuated" link between John Dillinger and the Godfather video games. [Dkt. 144 at 12.]
As was the case in E.S.S., even if the Court accepts the characterization as attenuated, such connection is enough to satisfy the Rogers test: The gentleman-bandit, commonly known for his public persona as a "flashy gangster who dressed well, womanized, drove around in fast cars, and sprayed Tommy Guns," [dkt. 175 at 4], has above-zero relevance to a game whose premise enables players to act like members of the mafia and spray Tommy Guns. See Roxbuyr Entmn't v. Penthouse Media Group, Inc., 669 F.Supp.2d 1170, 1176 (C.D. Cal. 2009) ("Defendants have introduced evidence demonstrating at least some relationship between the mental imagery associated with the term `Route 66,' e.g., road trips [and] cross-country travel, and the content of Defendants' movie . . . Plaintiff's argument that the association is tenuous does not controvert Defendants' showing.").
Plaintiff attempts to undermine this relationship by arguing that, "except for the name `Dillinger,' [EA] chose not to include elements in its games which fell before 1940, such as John Dillinger's contemporaries (e.g., Bonnie & Clyde, Ma Barker, Machine Gun Kelly, pre-1940 Godfather movie characters and 1930s-era cars)." [Dkt. 182 at 4.] Neglecting to include certain elements of an era, however, quite obviously does not mean that those which are included are irrelevant.
No suggestion has been made that the Godfather games aim to exactly replicate the Godfather movies or the time-period they depict—neither the fact that Dillinger lived before the pertinent time period nor the fact that EA did not include any of Dillinger's contemporaries undermines the relevance of Dillinger's public persona to the content of the games.
It bears repeating that it is not the role of the Court to determine how meaningful the relationship between a trademark and the content of a literary work must be; consistent with Rogers, any connection whatsoever is enough for the Court to determine that the mark's use meets "the appropriately low threshold of minimal artistic relevance." 875 F.2d at 999. EA has certainly shown that the "mental imagery" associated with the Dillinger name has more than zero relevance to the content of the Godfather games.
2. EA's Institutional Memory of Its Subjective Intent
Plaintiff also argues that the Dillinger name is not relevant to the video games because neither Mr. Wade nor anyone he could locate at EA could remember why "Dillinger" was chosen to describe the Level Three Tommy Gun.
But the Court's analysis of the relationship between Dillinger and the Godfather video games is not limited to the company's institutional memory of its original intent, or even to the intent itself. As a legal matter, the relevant fact is that the company did choose to identify the Tommy Gun with the Dillinger name. As Plaintiff admits, "fundamentally, the inquiry [regarding relevance] looks to whether there is an actual nexus between the use and the intellectual property," not just to memory of past intent. [Dkt. 182 at 1 (emphasis added).] As a practical matter, the mere fact that no EA representative can now recall why the guns were named "Dillinger Tommy Guns" may actually be more probative of the fact that there are countless artistic elements in the video games than it is of the relationship between Dillinger and the content of the games. [See dkt. 87 at ¶ 10.] In short, that no one can remember how the weapons were named has little-to-no bearing on any "actual nexus" between Dillinger and the content of the Godfather games.
The Court therefore finds that EA's inability to recall why it used the Dillinger name does not itself create a genuine issue of material fact regarding the name's relevance to the games. The Dillinger name has some relevance to the Godfather games and thus satisfies the first element of the Rogers test.
B) Is the Dillinger Label Explicitly Misleading as to the Source and Content of the Games?
The second element of the Rogers test asks the Court to determine whether the defendant's use of the plaintiff's trademark "explicitly misleads as to the source and content of the work. 875 F.2d at 999. To be "explicitly misleading," the defendant's work must make some affirmative statement of the plaintiff's sponsorship or endorsement, beyond the mere use of plaintiff's name or other characteristic. See Rogers, 875 F.2d at 1001; E.S.S., 547 F.3d at 1101. For example, the use of "the phrase in a subtitle of `an authorized biography' would be sufficiently explicit to be actionable, if false"; but evidence that the trademark use "might implicitly suggest that the named celebrity had endorsed the work or had a role in producing it" is "out-weighed by the danger of restricting artistic expression." Rogers, 875 F.2d at 999-1000.
Plaintiff argues that "by using Dillinger's name in the games, EA gives the false impression that the Dillinger brand approves the association of John Dillinger's likeness with these games; "[t]he fact that the games are based on literary and motion picture works that do not contain any reference to John Dillinger only heightens the probability of deception." [Dkt. 182 at 17; dkt. 164 at 15.] In support of its claim, Plaintiff points to the fact that the "Modern Dillinger" is one of only a select few guns available through the upgrade pack for The Godfather II, implicitly indicating it is "arguably the most powerful gun available," [dkt. 146-1 at 14], and that press releases posted to EA's website list the Modern Dillinger first among all the weapons, [dkt. 146-2 at 7].
In the same breath, however, Plaintiff urges the Court to believe that the games can be played "many times without interfacing with the Dillinger guns themselves." [Dkt. 182 at 7 (citing dkt. 187 at ¶ 17).] Furthermore, Plaintiff has presented no evidence that any consumer bought the Godfather Games because of the Dillinger name, or was otherwise confused. As was the case in E.S.S., the use of the Dillinger name is "quite incidental to the overall story of the game" and "not the main selling point of the [g]ame." 547 F.3d at 1100-1101.
Even if the Dillinger name is not a selling point of the games, Plaintiff argues, "studies show that increasing numbers of consumers believe that all marks appearing in entertainment are placed or licensed."
Instead, in support of its position, Plaintiff attempts to analogize this case to Parks v. LaFace Records,
In determining that the Outkast song's title was not protected by the First Amendment, the Parks court focused on the objective evidence of relatedness and potential for consumer confusion. 329 F.3d at 455. And unlike Parks, where the plaintiff presented affidavits documenting circumstances in which the song's title led listeners to believe the song was about Rosa Parks, 329 F.3d at 455 n.4, here Plaintiff has presented no evidence that any consumers are confused by the use of "Dillinger" in the Godfather games. The Court cannot simply infer that the Dillinger name confuses the public, let alone that such confusion outweighs First Amendment concerns.
In any event, Plaintiff points to no explicit misrepresentation—that fact alone is dispositive of this issue. Rogers, 875 F.2d at 999; E.S.S. 547 F.3d at 1100-1101. All that is challenged here a single text-line used to identify one of many weapons within a visually complex video game comprised of countless artistic elements. [Dkt. 87 at ¶¶ 10-11.] In the face of no documented harm—or even risk of harm—whatsoever, the Court finds that there is no genuine issue of material fact regarding public confusion from the use of the Dillinger name.
Because no issue of fact exists as to whether the Dillinger name is relevant to the content of The Godfather Games, or as to whether the use of the name explicitly misleads consumers, the Court finds that EA is entitled to summary judgment on its First Amendment defense.
For the foregoing reasons, the Court
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